![]() You can’t just say finger curl is X therefore intention is Y. Not only is the finger tracking data with current technology at times very poor, the player’s intention is also not clearcut. While it technically “ worked”, it definitely didn’t universally feel good or work well for all types of objects or interactions.Ī big problem with hand tracking is that your input is muddy. That is, you either are grabbing or you aren’t grabbing-there’s no in between. After that, things got way more complicated.Īs for grabbing itself, our first approach was to map grab and release to a binary style input. Our first discovery was a good one, Tomato Presence (not seeing your hand when holding an item because the item acts as a stand-in) seemed to work just as well with hands as controllers. For us it needed to feel natural and require no special gesture. The vast majority of hand tracking applications to date use pinches and laser pointers to solve the problem of “grab”. We could fill a small novel with all the lessons learned, but wanted to discuss a few of the most interesting aspects of development. In fact, Vacation Simulator wound up being the perfect proving ground for hand tracking: it revolves around direct hand interaction and contains almost every different type of grabbing, manipulating, and gesturing that you can think of. If you haven’t yet tried hand tracking in Vacation Simulator it’s available now for Oculus Quest and Quest 2. Vacation Island offers all this and more so that you can discover the lost art of TIME OFF,” the game’s announcement reads.Įarlier this year, Google announced that it had acquired Owlchemy, though so far the company seems to be very hands-off-there’s no mention of Google anywhere on Vacation Simulator’s official page, and the studio is promising support for all major PC VR headsets: HTC Vive, Oculus Rift, and PSVR, with a launch date set for 2018.Bringing Hand Tracking support to Vacation Simulator was quite the journey-one we didn’t even think was possible at first! What started as an R&D project to enumerate why hand tracking wouldn’t (or wouldn’t yet) work ended up becoming a viable, shippable project-one that translated the entirety of Vacation Simulator into something you could play, end to end, with only your hands. Experience RECREATION, optimal RELAXATION, and classic human pasttimes like SUNBURN. Job Simulator has become one of PC VR’s most recognizable titles, and one of the most successful so far it’s no wonder that Owlchemy is following it up with a sequel. ![]() Original Article (12/7/17): Revealed during the Game Awards 2017 ceremony, Vacation Simulator promises to deliver the same deadpan comedy of its predecessor, which had you exploring what it was like to do a job through the lens of sentient robots who have long since made human labor obsolete. The studio’s Alex Schwartz and Devin Reimer will also be giving a postmortem presentation of their title Rick and Morty: Virtual Rick-ality (2017) at GDC. Update (3/5/18): Owlchemy Labs has confirmed that it’ll be bringing Vacation Simulator to GDC 2018 later this month where the studio will show off “the first ever playable demo” of the title. Owlchemy Labs, creators of Job Simulator (2016) and Rick and Morty: Virtual Rick-ality (2017) tonight announced their latest VR title, Vacation Simulator. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |